mom_mv_jump_z_offset
The amount of units on the Z axis to offset each time the player jumps when jump height normalization is enabled.
The amount of units on the Z axis to offset each time the player jumps when jump height normalization is enabled.
Ignores view roll angle when determining the direction for applying force imposed by movement keys (e.g. +moveleft). This fixes accidental counter-strafing when being rolled by a portal.
Enables automatically attaching to ladders when walking off a floor above them.
Makes the player jump to the exact same height every jump. The height if affected by mom_mv_jump_z_offset .
Helps with fixing some surf/ramp bugs.
The amount of units used in the offset for retraces.
Use the old movement code from before the code refactor.
Toggles the paint apply sound.
Paint decal color in RGBA.
When enabled, limits applying the paint decals to only world geometry.