snd_volume_music
Set the volume for sounds located in the momentum/sound/music/ directory.
Set the volume for sounds located in the momentum/sound/music/ directory.
Set the volume for sounds located in the momentum/sound/physics/ directory.
Set the volume for sounds located in the momentum/sound/ui/ directory.
Unlike snd_volume_weapon_player, this cvar is for any weapon sounds Set the volume for sounds located in the momentum/sound/weapons/ directory.
Note that these sounds originate from the local player Set the volume for sounds located in the momentum/sound/weapons/ directory.
Like sv_airaccelerate, but for air slowdown only (+back). Default value is the same as the mode’s default sv_airaccelerate value in all gamemodes except for Conc, where it is set to 10
Changes the velocity scaling amount for changing direction during an airjump. Higher values allow the player to retain more speed when airjumping at angles further away from the direction of the player’s current velocity.
Changes the time after leaving a surface that jumps are still allowed, in seconds.
Defrag CPM aircontrol multiplier.
Defrag CPM airstrafe acceleration for A/D movement.